Blinn-Phong Reflectance Model

$$ \begin{aligned} L & =L_a+L_d+L_s \\ & =k_a I_a+k_d\left(I / r^2\right) \max (0, \mathbf{n} \cdot \mathbf{l})+k_s\left(I / r^2\right) \max (0, \mathbf{n} \cdot \mathbf{h})^p \end{aligned} $$
Ambient
This is approximate / fake !
Real → Global Illumination

Diffuse
Shading independent of view direction

Specular
Intensity depends on view direction
