https://github.com/qiekn/d3d12
<aside>
NO C++
Jai ONLY
</aside>
Day 1 - Direct3D Initialization
Renderer
├── D3D12 backend
├── resource abstraction
├── descriptor management
├── shader system
├── material system
├── mesh loading
├── render passes
├── camera
├── skeletal animation
├── shadow mapping
├── PBR
├── IBL
├── SSAO
├── debug rendering
├── profiler / PIX
└── editor/debug UI

先渲染
Hello Triangle
Hello Rectange
Hello Texture
Hello Cube
Hello Mesh
Hello Scene
PBR
Shadow (PCF / CSM)
IBL