What does being happy mean to me?

From: CNET interview https://www.cnet.com/tech/gaming/i-saw-the-sequel-to-the-witness-and-its-world-merging-puzzles-look-masterful/
In Order of the Sinking Star’s case, the mystery lies in the overworld that players return to and explore between puzzles. What is it, who made it, and why? As the player drops into puzzles, the characters they control give a few lines of dialogue, which combine with audio logs to tell a bigger story: 500 years in the future, humanity exists in a postscarcity world.
“If you have no problems and everybody’s essentially infinitely rich, what is the point of life at that point?” Blow said. “Do people still interact in a normal way? Do they even talk to each other? How do they feel from day to day about themselves?”
Despite a true postscarcity society being far in the future, we’re also the richest society in the history of the world, Blow noted — and we already show plenty of rich society problems. He was quick to say that not everyone in the US feels wealthy right now. But even those with roofs over their heads who have jobs and live with someone in conditions where they’re generally taken care of are still challenged by questions a postscarcity civilization would have, which Blow quickly rattled off.
“How do I spend my days, and do I spend them being happy? What does being happy mean to me — is it a shallow form of being happy or a deep form? What are those two different things? Should one have judgment about that, and what kind of judgment?” Blow said.
I’m really interested in just what this world is, and this universe that we’re in.
https://screenrant.com/order-of-the-sinking-star-interview/

Jonathan Blow × Arc Games [UCG]
https://www.bilibili.com/video/BV1jauR6GE4L
All jblow’s games have some philosophical background, that is a core part of why jblow makes the game. OotSS is maybe the most complicated one that’s hardest to explain.