Vulkan-only Renderer

Scene / ECS / Application
↓
SceneRenderer / Renderer2D / DebugRenderer
↓
Renderer 静态门面
↓
RendererAPI
↓
Pipeline / RenderPass / ComputePass / Framebuffer / Buffer / Texture / Image
↓
Vulkan 实现
高层渲染系统:
SceneRenderer.h
Renderer2D.h
DebugRenderer.h
SceneEnvironment.h
全局渲染入口:
Renderer.h
RendererAPI.h
RendererContext.h
渲染资源抽象:
Texture.h
Image.h
Framebuffer.h
VertexBuffer.h
IndexBuffer.h
UniformBuffer.h
StorageBuffer.h
Pipeline / Pass 抽象:
Pipeline.h
PipelineCompute.h
RenderPass.h
ComputePass.h
材质与 Shader:
Shader.h
ShaderUniform.h
ShaderPack.h
ShaderDefs.h
Material.h
MaterialAsset.h
Mesh 与资产:
Mesh.h
MeshFactory.h
命令与多线程:
RenderCommandBuffer.h
RenderCommandQueue.h
RendererAPI
RendererContext
RenderCommandBuffer
Framebuffer
Image
Texture
VertexBuffer
IndexBuffer
UniformBuffer
StorageBuffer
Pipeline
PipelineCompute
RenderPass
ComputePass