Level Files

In release game file structure, each level have only 2 files: level.pak and terrainterxture.pak

File Description
LevelData\Environment.xml Environment variables defined in the Environment Panel in the RollupBar are stored here.
LevelData\GameTokens.xml GameToken libraries created inside this level are stored here.
LevelData\Heightmap.dat Terrain Heightmap data used by the Engine.
LevelData\Objectives.xml Mission objective information.
LevelData\TerrainTexture.xml Terrain texture tile data is stored here.
LevelData\TimeOfDay.xml Variables defined through the Time of Day tool are stored in this file.
LevelData\VegetationMap.dat Vegetation data used by the Engine.
auto_resourcelist.txt DEPRECATED - See here for more information: Auto Resource List Files.
auto_resources_sequence.txt DEPRECATED - See here for more information: Creating LevelCache Files.
filelist.xml Stores information (MD5 and size) about critical files. Done during "Export to Engine" process.
level.cfg Each level can have its own individual configuration file that is only loaded when loading that level. If you wish to run certain CVars for a single level use this file. NB: This is not used/shipped in Woodland but still can be used in any level.
level.pak The level.pak file houses lots of information about your level that is used by the Launcher. This file is (re)generated when you "Export to Engine" in Sandbox.
tags.txt When you create camera locations in Sandbox (CTRL + F1-F12) these locations are stored inside this file and can be called (SHIFT + F1-F12) to relocate the camera. This file is updated along with any changes when you save the level.
tags.json An additional copy of the tags.txt file but in .json format.
terraintexture.pak Tiled terrain texture data that is stored when you Generate Surface Textures inside Sandbox.
timedemo.tmd See here for more information: Recording Time Demos.
Woodland.cry This is a container file which is used by Sandbox. Changes to this file do not effect pure-game.
It can be opened with an archive program (such as WinRAR or 7zip) and contains several files which contain information/data for the level.
Woodland.xml This script file contains information for use in the Launcher. It defines the loading screen, mini-map display information, loading description text and game rules for the level.
woodland.dds Minimap file that is generated from Sandbox to give a birds-eye view of the level. The file can be called whatever you like but it needs to be defined in the Woodland.xml file.
<texturename>.dds This file is the loading screen for use in the Launcher. The file can be called whatever you like but it needs to be defined in the Woodland.xml file and the UI configured to use it. This is not currently used in the GameSDK package.

Generally, engine use level.pak and cannot read .cry files. So when we use <C-e> to export to engine, .cry file convert to .pak. Now we need a method to re-convert pak2cry. (just like leavk did)